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|Title: ||Applied cognitive task analysis in the context of serious games development|
|Authors: ||Antonova, Albena|
|Keywords: ||serious games|
expert knowledge codification
|Issue Date: ||2011|
|Publisher: ||Springer-Verlag Berlin Heidelberg 2011|
|Citation: ||Antonova, Albena, Stefanov, Krassen (2011), Applied cognitive task analysis in the context of serious games development, Advances in Intelligent and Soft Computing, 2011, Volume 101, Third International Conference on Software, Services and Semantic Technologies S3T 2011, September 1-3, 2011, Bourgas, Bulgaria, ISBN 978-3-642-23162-9, pp. 175-182|
|Abstract: ||Sophisticated Technology Enhanced Learning (TEL) instruments as training simulations and Serious Games (SG) don´t provide knowledge content in explicit form, but propose interactive solutions for learners to build their own skills and competences in close to real situations. Thus, expert knowledge should be implicitly embedded into design of SG and training simulations. The present paper will discuss the problem of expert knowledge elicitation for building SG, and will analyze the use of cognitive task analysis methods for SG. There will be discussed the use of Applied Cognitive Task Analysis (ACTA) as effective and time-efficient tool for codification of expert skills in the context of Serious games and complex TEL simulations.|
|Appears in Collections:||S3T 2011|
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