DSpace
 

Research at Sofia University >
OpenAIRE >
S3T 2010 >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10506/621

Title: Serious Games and Virtual Worlds for High-level Learning Experiences
Authors: Antonova, Albena
Todorova, Korneliya
Keywords: serious games
virtual worlds
e-learning virtual environments
Issue Date: 2010
Publisher: Demetra EOOD
Citation: Antonova, Albena, Todorova, Korneliya (2010), Serious Games and Virtual Worlds for High-level Learning Experiences, Proceedings of International Conference on SOFTWARE, SERVICES & SEMANTIC TECHNOLOGIES, September 11-12, 2010, Varna, Bulgaria, ISBN 978-954-9526-71-4, p. 250
Abstract: The present research aims to discuss the role of serious games and virtual worlds as emerging technologies leading to high-level learning experiences. A review of theoretical concepts for knowledge acquisition and learning is provided, focusing on the role of personal experiences and trial-anderror methods. Some of the basic characteristic of serious games and virtual worlds have been reviewed and their main advantages and limitations for elearning are discussed. Thus a model for interactive virtual environment, integrating SG&VW and e-Learning is proposed, aiming to deliver high-order learning experiences. Finally the paper discovers some of the main limitations of SG and VW in practice and provide a number of considerations for their wider integration in the learning process.
URI: http://hdl.handle.net/10506/621
ISBN: 978-954-9526-71-4
Appears in Collections:S3T 2010

Files in This Item:

File Description SizeFormat
S3T2010_39-A.Antonova+K.Todorova_Serious_Games.pdf174.82 kBAdobe PDFView/Open
View Statistics

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

 

Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - Feedback