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http://hdl.handle.net/10506/621
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Title: | Serious Games and Virtual Worlds for High-level Learning Experiences |
Authors: | Antonova, Albena Todorova, Korneliya |
Keywords: | serious games virtual worlds e-learning virtual environments |
Issue Date: | 2010 |
Publisher: | Demetra EOOD |
Citation: | Antonova, Albena, Todorova, Korneliya (2010), Serious Games and Virtual Worlds for High-level Learning Experiences, Proceedings of International Conference on SOFTWARE, SERVICES & SEMANTIC TECHNOLOGIES, September 11-12, 2010, Varna, Bulgaria, ISBN 978-954-9526-71-4, p. 250 |
Abstract: | The present research aims to discuss the role of serious games and virtual worlds as emerging technologies leading to high-level learning experiences. A review of theoretical concepts for knowledge acquisition and learning is provided, focusing on the role of personal experiences and trial-anderror methods. Some of the basic characteristic of serious games and virtual worlds have been reviewed and their main advantages and limitations for elearning are discussed. Thus a model for interactive virtual environment, integrating SG&VW and e-Learning is proposed, aiming to deliver high-order learning experiences. Finally the paper discovers some of the main limitations of SG and VW in practice and provide a number of considerations for their wider integration in the learning process. |
URI: | http://hdl.handle.net/10506/621 |
ISBN: | 978-954-9526-71-4 |
Appears in Collections: | S3T 2010
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