dc.contributor.author |
Antonova, Albena |
|
dc.contributor.author |
Stefanov, Krassen |
|
dc.coverage.spatial |
bulgarian |
bg |
dc.date.accessioned |
2012-03-06T08:40:46Z |
|
dc.date.available |
2012-03-06T08:40:46Z |
|
dc.date.issued |
2011 |
|
dc.identifier.citation |
http://journal.e-center.uni-sofia.bg/request.php?56 |
bg |
dc.identifier.uri |
http://hdl.handle.net/10506/747 |
|
dc.description.abstract |
Sophisticated Technology Enhanced Learning (TEL) instruments as training simulations and Serious
Games (SG) do not provide knowledge content in an explicit form, but propose interactive solutions for learners to
build their own skills and competences in close to real situations. The present research makes an overview of the
processes of knowledge transfer and content development in SG. In the first place, there will be analyzed and
proposed methods how to elicit and embed expert knowledge into design of SG and training simulations. Therefore
in the first place we will discuss the problem of expert knowledge elicitation for building SG. In the second place we
will review how learning content can be integrated in SG design, and will identify various SG elements and
components that can transfer knowledge to the players. Finally, some practical implications will be discussed,
derived from the experience in TARGET FP7 EU funded project. |
bg |
dc.language.iso |
en |
bg |
dc.publisher |
Списание на Софийския университет за електронно обучение |
bg |
dc.subject |
Serious games building |
bg |
dc.subject |
knowledge transfer |
bg |
dc.subject |
knowledge elicitation |
bg |
dc.subject |
expert knowledge codification |
bg |
dc.title |
METHODS FOR TRANSFERRING KNOWLEDGE AND BUILDING CONTENT IN SERIOUS GAMES |
bg |
dc.title.alternative |
Методи за трансфер на знание и създаване на съдържание в сериозните игри |
bg |
dc.type |
journal article |
bg |
dc.source.peerreview |
no |
bg |
dc.source.impactfactor |
no |
bg |