| dc.contributor.author | Antonova, Albena | en_US |
| dc.contributor.author | Todorova, Korneliya | en_US |
| dc.date.accessioned | 2011-10-24T20:24:27Z | |
| dc.date.available | 2011-10-24T20:24:27Z | |
| dc.date.issued | 2010 | bg |
| dc.identifier.citation | Antonova, Albena, Todorova, Korneliya (2010), Serious Games and Virtual Worlds for High-level Learning Experiences, Proceedings of International Conference on SOFTWARE, SERVICES & SEMANTIC TECHNOLOGIES, September 11-12, 2010, Varna, Bulgaria, ISBN 978-954-9526-71-4, p. 250 | en_US |
| dc.identifier.isbn | 978-954-9526-71-4 | bg |
| dc.identifier.uri | http://hdl.handle.net/10506/621 | |
| dc.description.abstract | The present research aims to discuss the role of serious games and virtual worlds as emerging technologies leading to high-level learning experiences. A review of theoretical concepts for knowledge acquisition and learning is provided, focusing on the role of personal experiences and trial-anderror methods. Some of the basic characteristic of serious games and virtual worlds have been reviewed and their main advantages and limitations for elearning are discussed. Thus a model for interactive virtual environment, integrating SG&VW and e-Learning is proposed, aiming to deliver high-order learning experiences. Finally the paper discovers some of the main limitations of SG and VW in practice and provide a number of considerations for their wider integration in the learning process. | en_US |
| dc.format | application/pdf | bg |
| dc.language.iso | eng | bg |
| dc.publisher | Demetra EOOD | en_US |
| dc.relation | info:eu-repo/grantAgreement/EC/FP7/205030 | bg |
| dc.rights | info:eu-repo/semantics/openAccess | bg |
| dc.subject | serious games | en_US |
| dc.subject | virtual worlds | en_US |
| dc.subject | e-learning virtual environments | en_US |
| dc.title | Serious Games and Virtual Worlds for High-level Learning Experiences | en_US |
| dc.type | info:eu-repo/semantics/conferencePaper | bg |
| dc.relation.citedbygoogle | 2 | bg |