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Sofia University "St. Kliment Ohridski"

Artificial Stakeholders (AS) module of the PRIME project

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dc.contributor.author Varbanov, Sergey
dc.date.accessioned 2010-02-09T08:29:43Z
dc.date.available 2010-02-09T08:29:43Z
dc.date.issued 2010-02-09T08:29:43Z
dc.identifier.uri http://hdl.handle.net/10506/257
dc.description The general steps to follow are: 1. Have the VBE running and several human players registered and playing. 2. Start the toolbox and from there create one or more AS instances, initializing them with appropriate parameters. 3. Then AS instances are now in working state and they react to events like new tenders. Depending on the tender characteristics an AS could start negotiating and contracting with the human player. bg_BG
dc.description.abstract The Artificial Stakeholders (AS) module of the PRIME project includes Protege System (as protege.jar), Algernon rule-based forward and backward inference engine (here implemented as a Protege plugin) and Java code interfacing AS to VBE (Virtual Business Environment). Their presence is essential for ensuring highly realistic virtual business environment. Forward and backward inference rules are successfully combined to build AS behaviour. bg_BG
dc.language.iso en bg_BG
dc.subject Serious games bg_BG
dc.subject Virtual Business Environment bg_BG
dc.subject Software Agents bg_BG
dc.subject Knowledge reasoning bg_BG
dc.subject Business Games bg_BG
dc.subject software agent architecture bg_BG
dc.title Artificial Stakeholders (AS) module of the PRIME project bg_BG
dc.type Software bg_BG


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