Abstract:
Purpose: Design a business game to provide hands-on training on processes, related to production
management
Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints
are considered. As a next step a system of conceptual models is developed and finally the model is
formalized to the level of detail, necessary for real implementation
Findings: The methodology is applied for goals of common interest among teachers in industrial
management. Constraints and game features are adapted to computer environments. Good practices
for simulation and training games are also formulated.
Practical implications: In the paper a strictly formalized game model is developed. In order for it to be
able to fit both in trainees comprehension and computer's hardware, the model is simplified and
abstracted-out of key concerns. These are stated explicitly.
Value: The paper comes to meet specific needs in an area that covers rich and highly competitive
industries. It both steps on previous experience and puts its focus in a poorly exploited field.